Is there a game...
that makes a virtue of slowness/tardiness? To win in such a game would mean to come last and not first.
Off the top of my head I can think of only one viz. mortality - to die first is to expose one's lack of life skills or thereabouts!
Off the top of my head I can think of only one viz. mortality - to die first is to expose one's lack of life skills or thereabouts!
Comments (18)
Not a game, but perhaps a good example is the follower of a ruthless dictator. Usually these people are ordinary bland yes-men who nobody thought would be the follower as those who were the capable, popular and ambitious usually get killed as the dictator sees them as potential threats to their absolute power and take them out.
(Those who survived the purges in the back)
:up:
A more concrete instance of what I stated in the OP: survival games which life itself is!
To both of the two posters above & others
What's the (Platonic) Forms of such games, games im which the point is to be the slowest/weakest?
Of course, if you have a game that is quite "mathematical", having those inverse rules won't actually make it much different.
Let's take the example of Poker where the weakest hand wins. Hence people will try to shed anything that looks like a hand in normal Poker. Yet while the cards themselves have a ranking (4 is above 3) and the colors have a ranking also, in any play there would be weakest hand. The game is about probabilities in this version too.
And if you have a game where you can opt not to do anything, just pass your turn, then I guess the slowest game is where nobody does make a move. I can play it with you, let's start now ...and finish when either of us dies. (As not playing a game is quite easy)
It sort of responds to the OP, but not exactly, but it was the first thing I thought of.
https://en.wikipedia.org/wiki/Helpmate#:~:text=A%20helpmate%20is%20a%20type,White's%20nth%20move%20checkmating%20Black.
The other type of helpmate would the husband who helps with the dishes, but that's a survival skill of sorts.
I started the Tractatus in 1976 and I'm still on 2.15121. About half way through.
:fire:
Superb! I didn't realize until your post that playing to lose is a variation of the type of games I'm attempting to analyze.
[quote=The Architect (The Matrix)]Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.[/quote]
[quote=Proverb]Haste makes waste.[/quote]
[quote=Traffic Sign]Speed thrills but kills.[/quote]
Festina lente (Make haste slowly).
[quote=Ms. Marple]Most interesting.[/quote]
That said, slow and steady wins the race (Aesop, the hare and the tortoise).
:smile: :sad: