The three philosophies underlying most Cyberpunk characters and plot points
After engaging with as much Cyberpunk media as I could find, I have been researching the intellectual and spiritual infrastructure that makes up these stories. Having been at this course of study for over a year now, it seems clear to me that there are three underlying philosophies or ideals within all Cyberpunk media.
Those three philosophies are:
Whether any given force (within a Cyberpunk story) is working to support or destroy these ideals/philosophies, the three paradigms outlined above seem to account for the motivations of most characters and plot points therein.
I would love to hear everyone's feedback on this observation. Does this make sense?
In my sincere opinion, Cyberpunk stories are mistakenly underestimated as being culturally irrelevant for modern times. These stories are important, if properly analyzed and digested.
Those three philosophies are:
- Cognitive Liberty
- Morphological Freedom
- Open Access
Whether any given force (within a Cyberpunk story) is working to support or destroy these ideals/philosophies, the three paradigms outlined above seem to account for the motivations of most characters and plot points therein.
I would love to hear everyone's feedback on this observation. Does this make sense?
In my sincere opinion, Cyberpunk stories are mistakenly underestimated as being culturally irrelevant for modern times. These stories are important, if properly analyzed and digested.
Comments (13)
1. Technology (Especially AI)
2. Mind (Enhancement/Upliftment)
3. Reality (Transformation)
4. Values (Affected by new perspectives on mind & reality)
Most of the literature/films revolve(s) around how things could go (horribly) wrong; it won't sell otherwise, oui?
There is still some new cyberpunk being written buy it has become wider. However, this has been going more in the direction of post apocalyptic and steampunk. This is probably because the post apocalyptic touches upon the issues of a possible end to civilisation as we know it. Steampunk looks at the blending of the idea of the animate and machine as well as merging aspects of the past with futurism. These developments are reflections of changes in the underlying concerns which are pressing in the human imagination and philosophy.
1. Body (99% replaced by machines)
2. Mind (50% replaced by computers that can do logic)
3. Heart (Hard to say how much of our feelings can be reduced to an algorithm and will it be genuine? Maybe there's another way)
The percentages are very rough estimates, people may disagree.
What happens when, these percentages touch 100%? The so-called technological singularity is mostly viewed as a mind affair (intelligence, 2), but there's more to being a human than just our rationality. Intriguingly what if AI splits into 3 species:
1. Physical/Workers (think excavators, bulldozers, cranes)
2. Mental/Thinkers (think Newton, Einstein)
3. Emotional/Feelers (weak sentimental fools)
?
Humanity, till date, has seen workers and thinkers, but feelers, no mention of them in the records unless artists, poets, romantics, are them.
Quoting Bret Bernhoft
Quoting Bret Bernhoft
Quoting Bret Bernhoft
Quoting Bret Bernhoft
It's interesting that you choose not to go down the literary route, where you would identify themes rather than ideals, philosophies, and paradigms. It's as if your analysis is "in-universe". So, you're looking at the stories from the point of view of the protagonists, or in terms of their motivations, rather than analyzing the stories as stories. This means that "whether any given force ... is working to support or destroy these ideals/philosophies" appears to be something merely incidental, something that gets in the way of the philosophies, but if you were analyzing the stories as works of fiction, in terms of themes, you would identify the theme of conflict as central--particularly between those who are denied cognitive liberty (etc) on one side, and high-tech capitalism, the faceless corporations, or whatever it is, on the other side.
Having said that, the "paradigms" or "philosophies" look good, and could stand as literary themes themselves.
For me, the major themes I've always gotten from cyberpunk are nihilism and despair. For that reason, I tend to avoid them. The only books in that genre I've enjoyed in the last few years are those by Paolo Bacigalupi, especially "The Windup Girl."
Thank you for your reply and feedback. You are correct that I'm looking at any given Cyberpunk universe from protagonist's perspective within the story; from their first person perspective. This, I believe, is where the spirituality of Cyberpunk exists most plainly and profoundly. Although I could be wrong about that.
I agree. When I was in my teens, I read the first three books of the seven book "Foundation" trilogy. I was blown away. I can still feel the intellectual impact those ideas had on me. I went back and reread "Foundation" about five years ago after I gave it to my son for Christmas. It kind of stinks from a purely literary point of view. Asimov wasn't all that great as a writer, but the ideas still work.
I think the idea of psychohistory opened up my mind to what science could be. It was the scope of the books. The power of the technology. I can still remember that feeling.
First of all, why are you asking? Second, have you bothered to try to get answers from the horse's mouth, original authors, et al?
Third, a case can be made that much of the dystopian content is already here. Monoculture, Oligarchy, corporations more powerful than governments, dwindling resources.