Are there a limited amounts of progressive content available to creative sci-fi writers?
I am a Star Wars guy, but I love speculative tech so I checked out Star Trek Discovery to see if the Federation improved technologically. They are in the 32nd century, and their tech has improved. Everything is much more advanced, as expected. Yet I wonder; it's so advanced, that what will creatives do with the next iteration of Star Trek TV series in the late '20's and early 30's? Will they reach a creative wall when trying to think of how to make stuff even MORE advanced; that they can't?
Comments (19)
They might. And if they do, they will fall back on imagery and/or CGI like Star Wars did from day one.
Yikes. That’s not good. One of the most important aspects of Trek from the 60’s was how innovative it was. If they can’t do that anymore; I don’t see much of a reason to continue writing stories.
:100:
Imaginary innovation is by far the easiest to create and develop because the only limitation is the suspension of the audience’s disbelief, and that can be rather generous.
Is it really? People aren't stupid. At least we live in societies where we mutually benefit or suffer, burden sharing I believe is the term. There is no castle without a king. No collection without a collector, I suppose. And the darker sides of life are more than omnipresent enough to distinguish one who can alleviate them, if not at least in one's thoughts and mentality.
If a man can come to such a place and yes one could say trick, deceive, or con or as you say create "suspension of the audience's belief" does he not simply expose not only the vulnerabilities but further journey one has to travel as far as understanding? One that yes may be fraught with challenges and great risk, but also gilded with exciting and worthwhile challenges and opportunity for further learning and chances to conquer fear? I like to think so. Don't you?
By the following logic, where the background image of a film is the story of the film made before. I think it's limitless.
I can infinitely evolve creatively by making one or multiple image references to earlier creativity.
Background: Lamp
Story: Toy Story
Background: Giant Toys
Story: The Borrowers
Background:The Borrowers
Story: Dust Mite Paradoxes
Background: Dust Mite Paradoxes
Story: Monkey-Man God
Further...
Background: Lamp, at X degree.
Story: Alternative Toy Story
What do you think?
NB: I say this as a very nostagic, diehard Trekkie since the early '70s just after the original series (1966-69) was cancelled (which is the only Star Trek I've ever enjoyed, including the animated series (1973-74) and two movies: The Wrath of Khan (1982) & The Undiscovered Country (1991)). :nerd:
I think the reason for this is two fold: 1. commerce (i.e. more reliable returns on investments by formulaically fulfilling rather than subverting (broadening) audience expectations) & 2. the greater appeal (accessibility) of science fantasy over that of more niche (semi-literate) science fiction stories. Hollyweird writers earn their paychecks by rehashing old scripts and worn-out genre tropes; I believe they really don't know how to derive compelling, entertaining, drama from genuinely "speculative tech" stories (which are definitely not anachronistic like "space operas"). They're not hitting a "wall" so much as simply executing television & film formulas that are more popular with video gamed-out (mostly jaded) general audiences.
You had me at “Dust Mite Paradoxes.” :love:
Oh, that was Varde. Sorry.
Small and numerous, they're a nightmarish paradox.
Creativity doesn't evolve. The very process of evolving is a creative process. Creativity is going on all of the time. Also in the SF-field. There are always new technologies imaginable, in accordance with accepted or non-accepted ideas in science *that's what good SF is all about). Imagining a warp-drive device (as recently proposed by a French guy), a gravity gun, or whatever (say a rotating container with a super liquid in it, to store kinetic energy), will get easier when scientific knowledge progresses, and can even form a stimulation or improvement of science. So contrary to the assumption made by the OP, there is no evolution, convergence, or approximation to some final abstract entity. Which is the view hold by most scientists. Unluckily we are trained in adopting this doctrine from the young age on, and this reflects itself in the question asked by the OP.
In reference to animal evolution, it's not muscle memory but muscle pulsation that's the direct cause of evolution.
Even though muscle memory is indirectly affecting evolutions, it's not a creative process.
In this context, evolution refers to the cyclic progression of creative arts.
for ex. A snake that grows back a tail it's lost, or any type of growth, such as aging or scaling, is because of pulsation of muscles.
On cyclic progression, my former example(backgrounds, stories) anoints a greater cycle; happening in the mental realm.
Of course indeed! It's very logical. It has to be. If not, structures wouldn't have the possibility to evolve into life.
Quoting Varde
I'm not familiar with muscle pulsation and cyclic progressions in relation to evolution. Of course muscle pulsation can be very helpful for performing circular motion or hammering, or other periodic motions, and you can progress cyclic, like a snake does when walking a terrain, I don't think evolution operates in this way, though thanks to the cycle of night and day it can take place.
Which is maybe borrowing from Arthur C. Clarke's 3001 where Hal and David are conscious simulations inside the Monolith, which is itself not conscious.
Alien tech apparently doesn't know what it's like. :death: :sparkle:
Personally, I am a great fan of the cosmic horror genre and occasionally engage in small writing pieces of my own. As a defining trait for cosmic horror - inspired by prominent spooky authors of the past - is some grotesque creature or happening that is "not from this world."
Now, how do we imagine something that is not from this world? The simple fact is: We don't. Everything that is fictional is inspired by some real life template. To take famous H.P. Lovecraft as an example: it is quite obvious that he was heavily influenced by the already strange looking creatures of the sea. He added a few degrees of monstrosity and there we go, we have a being of cosmic horror, vaguely imaginable, yet too obscure to fully capture in words.
Likewise science fiction is heavily inspired by the possible implications that our science today may present in the future. There hasn't exactly been anything revolutionary in the genre for decades because science has been lacking major revolutions for just as long. As quantum physics grows more advanced, I expect that we'll find more and more future technology based on the very concept in fiction - but as for now, we're stuck with lightsabers, hyper shields and FTL travel.
May we one day catapult entire stars onto our enemies by means of quantum entanglement. Until then, spacefarer.